VerticalIconSegmentedControlTag
vertical-icon-segments
Components and Properties
Graphic
raycast-padding
Vector4
Padding to be applied to the masking, ordered counter-clockwise (left, bottom, right, top).
raycast-target
raycast
bool
Whether or not this graphic be considered a target for raycasting.
HorizontalOrVerticalLayoutGroup
child-control-height
bool
Whether or not to control the height it’s children.
child-control-width
bool
Whether or not to control the width it’s children.
child-expand-height
bool
Whether or not to force the children to expand to fill additional available vertical space.
child-expand-width
bool
Whether or not to force the children to expand to fill additional available horizontal space.
spacing
float
Space between elements.
IconSegmentedControl
contents
data
UIValue(List<object>)
The data source for the segmented control.
select-cell
UIAction<SegmentedControl, int>
Invoked when a cell is selected, parameters give you the SegmentedControl component and index of the selected cell.
Image
source
src
resource path
Path to image to use as Sprite. You can also prefix this with a # to search for a Sprite from the base game.
image-color
img-color
color string
Color of this image.
preserve-aspect
bool
Whether or not to preserve the aspect ratio of the image.
LayoutGroup
child-alignment
child-align
TextAnchor
The alignment to use for the child layout elements in the layout group.
padding
pad
int
Padding for all directions.
pad-bottom
int
Bottom padding.
pad-left
int
Left padding.
pad-right
int
Right padding.
pad-top
int
Top padding.
RectTransform
active
bool
Whether or not the GameObject this RectTransform belongs to is active.
anchor-max
Vector2
The anchor point for the upper right corner of the rectangle defined as a fraction of the size of the parent rectangle.
anchor-max-x
float
The normalized x position in the parent RectTransform that the upper right corner is anchored to.
anchor-max-y
float
The normalized y position in the parent RectTransform that the upper right corner is anchored to.
anchor-min
Vector2
The anchor point for the lower left corner of the rectangle defined as a fraction of the size of the parent rectangle.
anchor-min-x
float
The normalized x position in the parent RectTransform that the lower left corner is anchored to.
anchor-min-y
float
The normalized y position in the parent RectTransform that the lower left corner is anchored to.
anchored-position
Vector2
Position of the rectangle’s pivot point relative to the anchors.
anchored-position-x
anchor-pos-x
float
The x position of the pivot of this RectTransform relative to the anchor reference point.
anchored-position-y
anchor-pos-y
float
The y position of the pivot of this RectTransform relative to the anchor reference point.
hover-hint
string
Text that will appear when a pointer hovers over.
hover-hint-key
localization key
The localization key used for the hover hint text.
local-scale
scale
Vector3
Scale factor applied to the object in the X, Y and Z dimensions.
name
string
The name of the GameObject.
pivot
Vector2
The location around which the rectangle rotates.
pivot-x
float
Normalized x position to rotate around.
pivot-y
float
Normalized y position to rotate around.
size-delta
Vector2
The size added to the rectangle defined by the anchors.
size-delta-x
float
The width added to the rectangle defined by the anchors.
size-delta-y
float
The height added to the rectangle defined by the anchors.