VerticalIconSegmentedControlTag

vertical-icon-segments

Components and Properties

Graphic

raycast-padding

Vector4

Padding to be applied to the masking, ordered counter-clockwise (left, bottom, right, top).

raycast-target

raycast

bool

Whether or not this graphic be considered a target for raycasting.

HorizontalOrVerticalLayoutGroup

child-control-height

bool

Whether or not to control the height it’s children.

child-control-width

bool

Whether or not to control the width it’s children.

child-expand-height

bool

Whether or not to force the children to expand to fill additional available vertical space.

child-expand-width

bool

Whether or not to force the children to expand to fill additional available horizontal space.

spacing

float

Space between elements.

IconSegmentedControl

contents

data

UIValue(List<object>)

The data source for the segmented control.

select-cell

UIAction<SegmentedControl, int>

Invoked when a cell is selected, parameters give you the SegmentedControl component and index of the selected cell.

Image

source

src

resource path

Path to image to use as Sprite. You can also prefix this with a # to search for a Sprite from the base game.

image-color

img-color

color string

Color of this image.

preserve-aspect

bool

Whether or not to preserve the aspect ratio of the image.

LayoutGroup

child-alignment

child-align

TextAnchor

The alignment to use for the child layout elements in the layout group.

padding

pad

int

Padding for all directions.

pad-bottom

int

Bottom padding.

pad-left

int

Left padding.

pad-right

int

Right padding.

pad-top

int

Top padding.

RectTransform

active

bool

Whether or not the GameObject this RectTransform belongs to is active.

anchor-max

Vector2

The anchor point for the upper right corner of the rectangle defined as a fraction of the size of the parent rectangle.

anchor-max-x

float

The normalized x position in the parent RectTransform that the upper right corner is anchored to.

anchor-max-y

float

The normalized y position in the parent RectTransform that the upper right corner is anchored to.

anchor-min

Vector2

The anchor point for the lower left corner of the rectangle defined as a fraction of the size of the parent rectangle.

anchor-min-x

float

The normalized x position in the parent RectTransform that the lower left corner is anchored to.

anchor-min-y

float

The normalized y position in the parent RectTransform that the lower left corner is anchored to.

anchored-position

Vector2

Position of the rectangle’s pivot point relative to the anchors.

anchored-position-x

anchor-pos-x

float

The x position of the pivot of this RectTransform relative to the anchor reference point.

anchored-position-y

anchor-pos-y

float

The y position of the pivot of this RectTransform relative to the anchor reference point.

hover-hint

string

Text that will appear when a pointer hovers over.

hover-hint-key

localization key

The localization key used for the hover hint text.

local-scale

scale

Vector3

Scale factor applied to the object in the X, Y and Z dimensions.

name

string

The name of the GameObject.

pivot

Vector2

The location around which the rectangle rotates.

pivot-x

float

Normalized x position to rotate around.

pivot-y

float

Normalized y position to rotate around.

size-delta

Vector2

The size added to the rectangle defined by the anchors.

size-delta-x

float

The width added to the rectangle defined by the anchors.

size-delta-y

float

The height added to the rectangle defined by the anchors.