ListTag
list
Components and Properties
CustomListTableData
align-to-center
bool
Whether or not to align the cells to the center.
cell-size
float
width/height of a cell.
data
content
UIValue(List<object>)
The data source for the list.
expand-cell
bool
Whether or not to expand the cell to allow for longer text (only relevant for List style).
list-direction
TableType
Whether or not the list is vertical or horizontal.
list-height
float
list height, only relevant for horizontal lists.
list-style
ListStyle
The style of the list cells.
list-width
float
list width, only relevant for vertical lists.
select-cell
UIAction<TableView, int>
UIAction to run when a cell is clicked, int is index of cell.
show-scrollbar
bool
Whether or not to show a scroll bar with buttons to scroll this table.
visible-cells
float
How many cells long/wide to make the list.
LayoutElement
flexible-height
float
The relative amount of additional available height this layout element should fill out relative to its siblings.
flexible-width
float
The relative amount of additional available width this layout element should fill out relative to its siblings.
ignore-layout
bool
Whether or not to use layout element.
min-height
float
The minimum height this layout element should have.
min-width
float
The minimum width this layout element should have.
preferred-height
pref-height
float
The preferred height this layout element should have before additional available height is allocated.
preferred-width
pref-width
float
The preferred width this layout element should have before additional available width is allocated.
RectTransform
active
bool
Whether or not the GameObject this RectTransform belongs to is active.
anchor-max
Vector2
The anchor point for the upper right corner of the rectangle defined as a fraction of the size of the parent rectangle.
anchor-max-x
float
The normalized x position in the parent RectTransform that the upper right corner is anchored to.
anchor-max-y
float
The normalized y position in the parent RectTransform that the upper right corner is anchored to.
anchor-min
Vector2
The anchor point for the lower left corner of the rectangle defined as a fraction of the size of the parent rectangle.
anchor-min-x
float
The normalized x position in the parent RectTransform that the lower left corner is anchored to.
anchor-min-y
float
The normalized y position in the parent RectTransform that the lower left corner is anchored to.
anchored-position
Vector2
Position of the rectangle’s pivot point relative to the anchors.
anchored-position-x
anchor-pos-x
float
The x position of the pivot of this RectTransform relative to the anchor reference point.
anchored-position-y
anchor-pos-y
float
The y position of the pivot of this RectTransform relative to the anchor reference point.
hover-hint
string
Text that will appear when a pointer hovers over.
hover-hint-key
localization key
The localization key used for the hover hint text.
local-scale
scale
Vector3
Scale factor applied to the object in the X, Y and Z dimensions.
name
string
The name of the GameObject.
pivot
Vector2
The location around which the rectangle rotates.
pivot-x
float
Normalized x position to rotate around.
pivot-y
float
Normalized y position to rotate around.
size-delta
Vector2
The size added to the rectangle defined by the anchors.
size-delta-x
float
The width added to the rectangle defined by the anchors.
size-delta-y
float
The height added to the rectangle defined by the anchors.