IconSegmentedControlTag

icon-segments

Components and Properties

HorizontalOrVerticalLayoutGroup

child-control-height

bool

Whether or not to control the height it’s children.

child-control-width

bool

Whether or not to control the width it’s children.

child-expand-height

bool

Whether or not to force the children to expand to fill additional available vertical space.

child-expand-width

bool

Whether or not to force the children to expand to fill additional available horizontal space.

spacing

float

Space between elements.

IconSegmentedControl

contents

data

UIValue(List<object>)

The data source for the segmented control.

select-cell

UIAction<SegmentedControl, int>

Invoked when a cell is selected, parameters give you the SegmentedControl component and index of the selected cell.

LayoutGroup

child-alignment

child-align

TextAnchor

The alignment to use for the child layout elements in the layout group.

padding

pad

int

Padding for all directions.

pad-bottom

int

Bottom padding.

pad-left

int

Left padding.

pad-right

int

Right padding.

pad-top

int

Top padding.

RectTransform

active

bool

Whether or not the GameObject this RectTransform belongs to is active.

anchor-max

Vector2

The anchor point for the upper right corner of the rectangle defined as a fraction of the size of the parent rectangle.

anchor-max-x

float

The normalized x position in the parent RectTransform that the upper right corner is anchored to.

anchor-max-y

float

The normalized y position in the parent RectTransform that the upper right corner is anchored to.

anchor-min

Vector2

The anchor point for the lower left corner of the rectangle defined as a fraction of the size of the parent rectangle.

anchor-min-x

float

The normalized x position in the parent RectTransform that the lower left corner is anchored to.

anchor-min-y

float

The normalized y position in the parent RectTransform that the lower left corner is anchored to.

anchored-position

Vector2

Position of the rectangle’s pivot point relative to the anchors.

anchored-position-x

anchor-pos-x

float

The x position of the pivot of this RectTransform relative to the anchor reference point.

anchored-position-y

anchor-pos-y

float

The y position of the pivot of this RectTransform relative to the anchor reference point.

hover-hint

string

Text that will appear when a pointer hovers over.

hover-hint-key

localization key

The localization key used for the hover hint text.

local-scale

scale

Vector3

Scale factor applied to the object in the X, Y and Z dimensions.

name

string

The name of the GameObject.

pivot

Vector2

The location around which the rectangle rotates.

pivot-x

float

Normalized x position to rotate around.

pivot-y

float

Normalized y position to rotate around.

size-delta

Vector2

The size added to the rectangle defined by the anchors.

size-delta-x

float

The width added to the rectangle defined by the anchors.

size-delta-y

float

The height added to the rectangle defined by the anchors.