ClickableImageTag

clickable-image

Description

Display clickable image

Components and Properties

ClickableImage

click-event

event-click

event

Event that will fire on click.

default-color

color string

Default color of image.

highlight-color

color string

Color when this image has a pointer over it.

on-click

UIAction

UIAction that will fire on click.

Graphic

raycast-padding

Vector4

Padding to be applied to the masking, ordered counter-clockwise (left, bottom, right, top).

raycast-target

raycast

bool

Whether or not this graphic be considered a target for raycasting.

Image

source

src

resource path

Path to image to use as Sprite. You can also prefix this with a # to search for a Sprite from the base game.

image-color

img-color

color string

Color of this image.

preserve-aspect

bool

Whether or not to preserve the aspect ratio of the image.

LayoutElement

flexible-height

float

The relative amount of additional available height this layout element should fill out relative to its siblings.

flexible-width

float

The relative amount of additional available width this layout element should fill out relative to its siblings.

ignore-layout

bool

Whether or not to use layout element.

min-height

float

The minimum height this layout element should have.

min-width

float

The minimum width this layout element should have.

preferred-height

pref-height

float

The preferred height this layout element should have before additional available height is allocated.

preferred-width

pref-width

float

The preferred width this layout element should have before additional available width is allocated.

RectTransform

active

bool

Whether or not the GameObject this RectTransform belongs to is active.

anchor-max

Vector2

The anchor point for the upper right corner of the rectangle defined as a fraction of the size of the parent rectangle.

anchor-max-x

float

The normalized x position in the parent RectTransform that the upper right corner is anchored to.

anchor-max-y

float

The normalized y position in the parent RectTransform that the upper right corner is anchored to.

anchor-min

Vector2

The anchor point for the lower left corner of the rectangle defined as a fraction of the size of the parent rectangle.

anchor-min-x

float

The normalized x position in the parent RectTransform that the lower left corner is anchored to.

anchor-min-y

float

The normalized y position in the parent RectTransform that the lower left corner is anchored to.

anchored-position

Vector2

Position of the rectangle’s pivot point relative to the anchors.

anchored-position-x

anchor-pos-x

float

The x position of the pivot of this RectTransform relative to the anchor reference point.

anchored-position-y

anchor-pos-y

float

The y position of the pivot of this RectTransform relative to the anchor reference point.

hover-hint

string

Text that will appear when a pointer hovers over.

hover-hint-key

localization key

The localization key used for the hover hint text.

local-scale

scale

Vector3

Scale factor applied to the object in the X, Y and Z dimensions.

name

string

The name of the GameObject.

pivot

Vector2

The location around which the rectangle rotates.

pivot-x

float

Normalized x position to rotate around.

pivot-y

float

Normalized y position to rotate around.

size-delta

Vector2

The size added to the rectangle defined by the anchors.

size-delta-x

float

The width added to the rectangle defined by the anchors.

size-delta-y

float

The height added to the rectangle defined by the anchors.